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Old Jun 19, 2009, 06:55 AM // 06:55   #221
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Excellent update and they provided explanations too!!!

A much needed buff for the two versatile support classes. I love you, Anet!
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Old Jun 19, 2009, 06:59 AM // 06:59   #222
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Originally Posted by Back then View Post
Why nerf CoP and VoR for pve...? Those were really the only two viable mesmer pve skills out there, and now they can't be used together, and CoP is pretty much smiter boon'd.
If that's how you were using your mes, you're doing it wrong. Besides, a nec or ele would do that better than you anyway, so it really didn't makes mesmers all that attractive to PUGs.
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Old Jun 19, 2009, 07:00 AM // 07:00   #223
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ZOMFG, A.NET, I hereby declare thee as my god, I shall worship you till the rest of all days.

Finally, Isn't it the most awsome update ever? It deserved every single second we waited for it!
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Old Jun 19, 2009, 07:05 AM // 07:05   #224
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I'm going to have to give spirits in HM a go before I comment on how much of an impact this actually makes on gameplay. Cast time buffs is definitely good...but at the end of the day, the damage spirits do isnt THAT great so...we'll see. Signet of Spirits...Boon of Creation...Shadowsong + Epidemic? Hmm...

Otherwise, yea...CoP Nerfed..but still allows for A/Me solo farming because of the degen which is non condition related...while things like DoA HM & FoW SC got nerfed, so gg.

I predict FoC Spike/Esurge+Aneurysm/Deep Freeze + Mark of Pain physical gangrape as the next CoP replacement...we shall see.
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Old Jun 19, 2009, 07:05 AM // 07:05   #225
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"We Shall Return!": This skill bypasses Frozen Soil.

LOLOLOL
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Old Jun 19, 2009, 07:16 AM // 07:16   #226
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Heck. Yeah. Heckyeahheckyeahheckyeahheckyeahheckyeah.
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Old Jun 19, 2009, 07:17 AM // 07:17   #227
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They should make the desolation mobs give points even after resurrected because they res like crazy now... That way I could 1 shot them after every res and max sunspear!
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Old Jun 19, 2009, 07:17 AM // 07:17   #228
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Originally Posted by DreamWind View Post
I love this thread. Anet finally listened to me and did mostly buffs in PvE and mostly nerfs in PvP. That way they can satisfy the people who don't give a rats ass about balance (PvE players). The funny part is most people love the update because of the buffs, and the only complaints are from people who dislike ONE small nerf that happened or the fact that they didn't get their XTH rewards. This community/game is hilarious on many levels.
Overall, it is a good update, but it does look worryingly close to putting PvE Mesmers into the basket Ritualists just came out of. We'll see how things develop, but VoR and CoP were among the Mesmer's primary means of baseline damage that wasn't simply using Assassin's Promise and Arcane Echo to spam PvE skills.

(Which, incidentally, Skyy High, is where - along with better attributes on the 'feeder' hex, when it matters - the Mesmer primary is superior to the E/Me or N/Me - neither of the above can use Assassin's Promise, although the E/Me can try and fake it with Glyph of Renewal)

As I said, we'll see what develops - but hopefully ANet will have something in mind if Mesmers stop being able to get groups because of the changes.
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Old Jun 19, 2009, 07:18 AM // 07:18   #229
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Originally Posted by Zeek Aran View Post
"We Shall Return!": This skill bypasses Frozen Soil.

LOLOLOL
I was actually afraid of that, since the functionality was totally changed from a support skill to an actual resurrection skill. I already decided not to do anything in the Desolation until the crying causes some kind of nerf/fix, though. Does it actually bypass Frozen, though? =p
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Old Jun 19, 2009, 07:20 AM // 07:20   #230
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Brace yourself crashes the game in case it hasn't already been mentioned.
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Old Jun 19, 2009, 07:21 AM // 07:21   #231
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Not sure if this has been mentioned but Kurzick Mine Cleansers (in FA) have the 3/4 activation times for Spirits atm. *waits for the "that's because FA is PvE flames*
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Old Jun 19, 2009, 07:28 AM // 07:28   #232
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A CoP nerf was admitedly needed, but could have been implemented better, such as linking part of the damage to the level of Fast Casting, so that primary Mesmers could use it as intended.

No more WW+VoR combo either, guess that's fine, even tough I liked it...

RoJ doesn't cause any scattering in JQ, since NPCs at Guard Posts and Quarries stand still anyway. My soon-to-be-maxed Kurzick title says "thanks!".

The casting animations of Binding Rituals now suck...

A good update overall, I just hope this doesn't mean Mesmers are screwed tough.
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Old Jun 19, 2009, 07:31 AM // 07:31   #233
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The changes to Well Spells, on the face of it, seem good. Now it'll be a Necromancer's version of a Ward, with a bonus if there's a corpse about, in so much as you can have it exactly where you want it, and not just where there is a corpse. It'll particularly buff those wells with supportive functions such as those in the blood line, though I don't reckon it'll be good enough for Well of Power to see any more use than it already does. We shall see.

Spirit spamming foes in PvE are going to be real fun with this update. Thank god I already vanquished Cantha.

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Old Jun 19, 2009, 07:35 AM // 07:35   #234
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Guess which class I like?
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Old Jun 19, 2009, 07:37 AM // 07:37   #235
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Quote:
Originally Posted by upier View Post


Guess which class I like?
Dervish?

__________
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Old Jun 19, 2009, 07:38 AM // 07:38   #236
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No bspam nerf ? Ohhh come on, it's an major PvP issue since... oh well... the stupid vampiric spirit buff in august 2008 ?
I'm just disappointed, as usual.
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Old Jun 19, 2009, 07:41 AM // 07:41   #237
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Quote:
Originally Posted by upier View Post
Guess which class I like?
Any, providing you can use Assassin's Promise with it?

Quote:
Originally Posted by Racthoh View Post
Where is this in the update notes?
Right at the bottom - a little note I almost missed:

Quote:
Originally Posted by Guildwiki
Descriptions of Blood Magic and Death Magic Well Spells were changed to "Create a Well of [Name] at your location..." and appended with "You do not sacrifice Health if there is a fresh corpse to exploit." However the function of Well Spells have not been changed.
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Last edited by Cebe; Jun 19, 2009 at 07:44 AM // 07:44..
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Old Jun 19, 2009, 07:42 AM // 07:42   #238
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whoever made this update is the best balancer GW has seen in its history... tking the needs and wants of the players and implementing them in a perfectly safe and tangeable way.

you get my tumbs up whoever you are
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Old Jun 19, 2009, 07:44 AM // 07:44   #239
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This is definately better than most, now kill SF and I will be very very happy =)
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Old Jun 19, 2009, 07:45 AM // 07:45   #240
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Oh noes... I've not finished vanquishing the Desolation yet...

Nooooooooooo!!!

Well, at least I've done Joko's Domain. Sulfuous Wastes left, still.
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